BYan
Mar 22nd, 2008, 12:35 AM
Gist of it here:
Well with the rise of the microtransaction age we were bound to see some exploitation, and it seems that the horse armor syndrome is rising again, this time over at EA. We've heard about it via several sources already, including a reader, and it appears that the Battlefield: Bad Company Beta lists individual weapons for sale via the XBLM. A total of ten weapons are locked that have text reading "Available for purchase on Xbox Live Marketplace" next to them. The details of this are a bit shaky as of now however, as of those ten weapons, five weapons are listed as simply available for purchase, and five are listed as available in gold edition or for purchase. The gold edition likely refers to the game's collector's edition which sports a faux gold finish and which will apparently have extra content.
Now, whether or not collector's editions having in-game items is a good idea isn't the issue, the issue is the microtransactions in regard to in game items. It isn't really an issue with single player games, as the content purchases of other players cannot effect your experience. But in the case of a multiplayer shooter having more weapons available to those with larger pocket-books just doesn't feel right. With EA experimenting with microtransactions in their new Battlefield Heroes PC game, it would seem only logical that they would continue the experiment in the console realm. But with the PC version's microtransactions based around things other than in-game items that effect balance (EXP, Skins, etc) we're hoping the console side of the experiment fails, and the PC one is widely adopted.
Source: http://www.xbox360fanboy.com/2008/03/21/ea-charging-for-weapons-in-bad-company-beta/
Your thoughts? As gamers, this goes considerably beyond console preferences, since it more or less affects everyone who view it as a hobby - especially those whose interests lie mainly with the MP aspects of a given title.
It appears that if you buy the normal edition of the upcoming Battlefield game, not only will you be robbed of the 5 guns available in the collector's edition (last I checked, a collector's edition was supposed to be an enthusiast's luxury, not a casual gamer's mandatory requirement), but you will have to purchase those 5 guns + 5 more if you want to remain even with your peers in terms of inventory (no telling at this point whether or not the guns are actually more powerful or just different, in either case I don't think players should be robbed of content for purchasing of all things, the normal version of a game).
Can't say I'm all that happy to hear about something like this >:( I'll do my best to steer clear of EA games for the time being if this is going to become the norm. But with the Take 2 takeover all but assured, staying away from EA is going to push me all but completely away from the hobby in general.
Your thoughts?
Well with the rise of the microtransaction age we were bound to see some exploitation, and it seems that the horse armor syndrome is rising again, this time over at EA. We've heard about it via several sources already, including a reader, and it appears that the Battlefield: Bad Company Beta lists individual weapons for sale via the XBLM. A total of ten weapons are locked that have text reading "Available for purchase on Xbox Live Marketplace" next to them. The details of this are a bit shaky as of now however, as of those ten weapons, five weapons are listed as simply available for purchase, and five are listed as available in gold edition or for purchase. The gold edition likely refers to the game's collector's edition which sports a faux gold finish and which will apparently have extra content.
Now, whether or not collector's editions having in-game items is a good idea isn't the issue, the issue is the microtransactions in regard to in game items. It isn't really an issue with single player games, as the content purchases of other players cannot effect your experience. But in the case of a multiplayer shooter having more weapons available to those with larger pocket-books just doesn't feel right. With EA experimenting with microtransactions in their new Battlefield Heroes PC game, it would seem only logical that they would continue the experiment in the console realm. But with the PC version's microtransactions based around things other than in-game items that effect balance (EXP, Skins, etc) we're hoping the console side of the experiment fails, and the PC one is widely adopted.
Source: http://www.xbox360fanboy.com/2008/03/21/ea-charging-for-weapons-in-bad-company-beta/
Your thoughts? As gamers, this goes considerably beyond console preferences, since it more or less affects everyone who view it as a hobby - especially those whose interests lie mainly with the MP aspects of a given title.
It appears that if you buy the normal edition of the upcoming Battlefield game, not only will you be robbed of the 5 guns available in the collector's edition (last I checked, a collector's edition was supposed to be an enthusiast's luxury, not a casual gamer's mandatory requirement), but you will have to purchase those 5 guns + 5 more if you want to remain even with your peers in terms of inventory (no telling at this point whether or not the guns are actually more powerful or just different, in either case I don't think players should be robbed of content for purchasing of all things, the normal version of a game).
Can't say I'm all that happy to hear about something like this >:( I'll do my best to steer clear of EA games for the time being if this is going to become the norm. But with the Take 2 takeover all but assured, staying away from EA is going to push me all but completely away from the hobby in general.
Your thoughts?