So with The Order being a huge disappointment, my attention is back on Bloodborne again as the major PS4 exclusive right now. Given the reputation of these guys and the Souls series in general (and Miyazaki being back for this one), I'm expecting this to be a knock-out. Gameplay footage so far has been stellar, and anyone who played the Souls series will feel right at home.
But still, as always with each Souls games, the amazing battle system get's more refined. Here are some of the major changes I've noticed from reading about the game and watching game play footage, as well as comments and videos by various people who have tried it out:
1. No Shield, no Blocking of any kind.
By far the biggest change of all.
2. Counter attack-based heal regeneration
So what happens now is when you get hit, the health you lose shows as yellow in your health meter for a very BRIEF amount of time - if you land a hit within that brief time, you can get some of your health back immediately.
3. More Stamina
You get more stamina, and also the rate that stamina regenerates varies depending on your class.
4. Dedicated healing slot and button
Triangle button now heals.
Does very limited damaged, EXTREMELY short range. Used mostly for briefly staggering enemies.
6. Dual-wielding, transforming weapons
Not as much info on how many weapons there will be, but we can see clearly that most of the weapons have the ability to "transform" in power-stance mode (from dual-wield to one-handed).
In a way, alot of these changes make sense, because we know Miyazaki was saying in the past that he didn't like how defensively people were playing Dark Souls, especially the fact that everyone was always holding the shield up at all times. This changes are meant to force the player to be more engaged and to use evasion more.
We saw the transition happening already in Dark Souls 2 with the ability to dual-wield weapons - Bloodborne builds on that (everyone is saying that anyone who played with a dual-wielding build in Dark Souls 2 will feel more comfortable with Bloodborne) - and for those of us (like me) who never bothered with dual-wielding - well, get use to it lol.
The emphasis has shifted more towards evading and countering now. Obviously Souls has always been like that, but much more this time.