You unlock short cuts, that really bring the level design together and brings it full circle. It isn't a game of the year contender for no reason.
Games made by FromSoftware have a refined combat system that is like an advanced and sophisticated version of the combat from Zelda.
Every weapon has two different functions and combos you can string together. You could do a jumping lunge attack, charge strong attacks, and parry incoming attacks.
Parrying incoming attacks leaves enemies open to critical hits. You can also quickly strafe by locking on to the enemy, and pressing circle and the direction to quickly side dodge left and right or simply roll out of the way in any direction.
You don't gain the ability level up until you kill the first boss in the first area. The first boss should be fairly easy if you actually try the tactics above.
CFRTim wrote: ↑Jan 12th, 2016 1:54 amI know it's an old thread, but I'm just posting this to express my dislike for this game. I really don't understand what the hype was/is all about, especially with it being game of the year on many polls. After playing it for about 4 hours, I think it's so awful, that I'm not even sure I'll ever go back to it. Extremely repetitive and uninspired, always low on health and forced to go through the same area 100 times defeating the same enemies that respawn in the exact spot over and over. I can just go on and on......