Talk about being thrown under the bus...
https://www.videogameschronicle.com/new ... -avengers/
The head of Square Enix has claimed that Crystal Dynamics was a bad fit for Marvel's Avengers, given its lack of games as a service model experience.
In an overly negative statement published in the company's annual report, Square Enix president Yosuke Matsuda said that the company needed to learn from the game's "disappointing" performance.
Notably, he highlighted the importance of matching development studios with "game designs" that best suit their skillsets and interests.
Avengers developer Crystal Dynamics is best known as the studio behind the single-player Tomb Raider series of games, and its next project is a collaboration with Xbox Game Studios on Perfect Dark.
Marvel's Avengers was an ambitious title for us in that we took on the GaaS (Games as a Service) model," Matsuda said.
"We overcame a variety of unexpected difficulties in the final phase of the game's development, including needing to transition to work-from-home due to the pandemic. We were able to surmount these challenges and release the game, but it has unfortunately not proven as successful as we would have liked."
Nonetheless, taking on the GaaS model highlighted issues that we are likely to face in future game development efforts such as the need to select game designs that mesh with the unique attributes and tastes of our studios and development teams.
"While the new challenge that we tackled with this title produced a disappointing outcome, we are certain that the GaaS approach will grow in importance as gaming becomes more service oriented. How we go about creating new experiences by incorporating this trend into our game design is a key question that we will need to answer going forward."
Marvel's Avengers' performance suffered partly due to technical problems present at launch. In addition to these issues, a lack of post-launch content, including delays to planned expansions and next-gen versions of the game, contributed to a dwindling player count."
https://www.videogameschronicle.com/new ... -avengers/
The head of Square Enix has claimed that Crystal Dynamics was a bad fit for Marvel's Avengers, given its lack of games as a service model experience.
In an overly negative statement published in the company's annual report, Square Enix president Yosuke Matsuda said that the company needed to learn from the game's "disappointing" performance.
Notably, he highlighted the importance of matching development studios with "game designs" that best suit their skillsets and interests.
Avengers developer Crystal Dynamics is best known as the studio behind the single-player Tomb Raider series of games, and its next project is a collaboration with Xbox Game Studios on Perfect Dark.
Marvel's Avengers was an ambitious title for us in that we took on the GaaS (Games as a Service) model," Matsuda said.
"We overcame a variety of unexpected difficulties in the final phase of the game's development, including needing to transition to work-from-home due to the pandemic. We were able to surmount these challenges and release the game, but it has unfortunately not proven as successful as we would have liked."
Nonetheless, taking on the GaaS model highlighted issues that we are likely to face in future game development efforts such as the need to select game designs that mesh with the unique attributes and tastes of our studios and development teams.
"While the new challenge that we tackled with this title produced a disappointing outcome, we are certain that the GaaS approach will grow in importance as gaming becomes more service oriented. How we go about creating new experiences by incorporating this trend into our game design is a key question that we will need to answer going forward."
Marvel's Avengers' performance suffered partly due to technical problems present at launch. In addition to these issues, a lack of post-launch content, including delays to planned expansions and next-gen versions of the game, contributed to a dwindling player count."