Battlefield 4 review embargo dropped tonight at midnight and a few of the big sites and popular youtubers are throwing up comparison videos of Xbone vs PS4.
At the moment i type this IGN, JackFrags, VideoGamer and Digital Foundry are the ones with comparison videos.
Digital Foundry is the oddman out, their footage has a contrast technique for Xbox one footage which looks completely different than the other sites making the Xbone footage look more vibrant while PS4 footage look washed out.
I believe I posted about DF before, I think they are funded by Microsoft similar to how Kotaku this gen seems funded by Sony to spin things one way or the other for the company paying them. Propaganda or marketing is a nicer way of saying it for gaming journalism. IGN is also in Microsofts pocket but for whatever reason the uploader didn't do the same Digital Foundry trick.
Might this just be an error? Maybe! but this error somehow made Xbox One look better than PC in contrast and I've seen Digital Foundry in the past use same technique for 360/PS3 comparisons.
Digital Foundry BF4 Comparison
Oct 29th, 2013 02:02 AM #1
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- May 26th, 2009
Digital Foundry up to old tricks, only BF4 comparison video which looks different
Last edited by DiploDocus; Oct 29th, 2013 at 03:45 PM.
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Oct 29th, 2013 07:28 AM #2
Digital Foundry admit to botching comparison video http://n4g.com/news/1382809/digital-...ure#selcomment
the site dedicated to comparisons makes a mistake on a comparison because they used their own hardware setup...okay but this comparison looks exactly the same as their ps3/360 videos where ps3 always looks washed out
Last edited by DiploDocus; Oct 29th, 2013 at 07:30 AM.
Oct 29th, 2013 07:55 AM #3
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- Mar 13th, 2007
According to their face off ps4 is considerably better anyway. Higher res and more effects. Even if contrast was off or whatever that can be calibrated, what's there can't.
Oct 29th, 2013 01:06 PM #4
Last edited by DiploDocus; Oct 29th, 2013 at 06:35 PM.
Oct 29th, 2013 02:34 PM #5
Digital Foundry PR response
Wow, it's certainly been a wild and crazy day, with all manner of questions and even accusations floating about concerning our Battlefield 4 coverage. Time to take stock and comprehensively address the queries surrounding our article:
The big question - did Digital Foundry botch its Battlefield 4 captures?
We've now examined Xbox One and PlayStation 4 game and UI/dashboard elements and have concluded that the equipment did exactly what was asked of it - it acquired digital video in a mathematically lossless format at 1080p60, in the full range RGB (0-255) colourspace. Dashboards and control panels were all set accordingly to match the requirements of the equipment. We're now satisfied that the captures on PS4 and PC are exactly as they should be - digitally lossless transmissions of what came out of the hardware.
So what's going on with Xbox One?
Xbox One was also acquired at full range 0-255 RGB with the dash set accordingly, in line with the other versions - exactly how we approach every Face-Off. We have now had informal confirmation from a very good source that current Xbox One hardware has issues with full-range RGB output that are not present on either PC or PS4. We asked DICE for comment and were told that they are "investigating the video output range and settings for Xbox One".
Is this the result of you processing the footage to make it look better compared to PlayStation 4?
Um, you don't make a game look better by crushing subtle detail. The lowering of dynamic range like this physically can't make a game look better - it can only look worse. The only regret here is that the drive for the best possible assets has resulted in captures that do not fully represent how DICE wants the game to be played.
Why isn't anyone else's footage from the same event showing the crushed blacks?
EA provided Elgato Game Capture HD consumer-level devices at the Stockholm event. They're great little units but they are unsuitable for DF work because they cannot acquire 1080p at 60 frames per second and they do not provide lossless video. The reason they do not show crushed blacks on Xbox One is because they operate at limited range RGB (16-235) and the XO dashes were set accordingly. We are told that the current Xbox One appears to be fine operating in limited range RGB, so this is a good match for the unit. We also know that both PS4 and XO hardware at the EA event was set by default to limited range RGB, so other attendees were good to go straight off the bat while we had to make changes to suit our more specialised equipment.
Does the Xbox One issue change any of your observations about Battlefield 4?
No, though we would like to see how the apparent sharpening of detail looks in the proper colourspace. The only change - which we have made already - is the comment from DICE's Johan Andersson that ambient occlusion (missing in the XO review build we tested) will be present in the game you play at launch, using the same algorithm as the PS4 and PC versions.
Did a Digital Foundry employee admit that you botched the captures?
New freelancer John Linneman made comments online suggesting that the workflow was in error and that there wasn't time to correct it. We love John, but he wasn't privy to the workflow of last week's events, nor involved in any of the internal discussions we had. While his heart was in the right place, his post doesn't accurately reflect the facts as they stand and they are certainly not official comment from Digital Foundry.
If you are sitting on 3TB of 1080p60 video, will we see any of it?
DF is becoming biggest joke in the industry, So they didnt notice this error when they posted the videos and commented on them? Doesnt matter whose error it is, they didnt mention it until the crap storm rose.
Last edited by DiploDocus; Oct 29th, 2013 at 02:54 PM.
Oct 29th, 2013 02:42 PM #6
Such lovely professionalism, integrity and ethics.
First, he "admits" a mistake while implying the rest of the world does it wrong.
Then, he insults the readers' intelligence by claiming that crushing blacks cannot give the cursory impression of better IQ.
Finally, he throws his colleague under the bus.
A real mature professional would have simply pointed out a "miscommunication" within the team. Not this.
Classy, Richard, really classy.
Oct 29th, 2013 02:51 PM #7
I'm still puzzled about this. How is it possible that the guy who played through the singleplayer and/or played the sessions that were captured not say: "Hey that doesn't look like the stuff I played at all" before going online with the article?
How is it possible that someone writes an article about what he has seen live, without going over the footage again and noticing the discrapncies? Or did the Eurogamer review panel bring the DF edtors the footage without them being ever present at the review event?
Oct 29th, 2013 02:56 PM #8
Coming from Television and corporate video producing, I find it a little hard to believe no one at DF noticed the contrast disparity on the X1. Mind you, they were off site, possibly had different people recording each system, no doubt under a time crunch. But at the end of the day, for someone to record presumably hours of footage that had contrast so blown out midtowns were completely gone and not one eye brow was raised strikes me as a bit weird.
Sure, mistakes happen. However, I would not have released this DF article considering something was CLEARLY off about the X1 footage. And they would have had footage running off regular monitors as reference as well.
Lesson learned, I guess.
Oct 29th, 2013 02:58 PM #9
So basically a site who's sole job it is to do these comparison style videos knowingly releases technically incorrect footage....why?
Digital Foundry has the only comparison video which makes Xbox 1 look better than PS4 side by side in Battlefield 4.
The so called "Errors" in capturing just happened to make Xbox 1 look better lol, what are the odds, but like I said i've noticed this before with DF 360/PS3 comparisons.
Oct 30th, 2013 01:08 AM #10
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- Mar 1st, 2003
Micro$oft has deep pockets and is willing to spend their way out of a disaster.
Just look at this video and see their other business decisions. Seems like gaming is taking a back seat.
Thoughts and Prayers to the many thousands of civilians who perished from terrorists acts.
Oct 30th, 2013 12:12 PM #11
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- Dec 31st, 2010
Well DF has lost alot of integrity from little mishap IMO.
Oct 30th, 2013 12:51 PM #12
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- Oct 16th, 2005
lol is anyone surprised by any of this at all?
Oct 30th, 2013 01:01 PM #13
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- Dec 31st, 2010
Anyways, I hope someone else steps up and actually starts doing unbiased comparisons (and maybe some competition in this sector would actually motivate DF to do better as well as the fact that we would have mode viable places for comparisons) as this has left a everlasting stain on DF IMO. Their job is to provide the most accurate and precise comparisons and are their works are constantly referenced everywhere.
Last edited by Saikisen; Oct 30th, 2013 at 01:04 PM.
Oct 30th, 2013 01:12 PM #14
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- Oct 16th, 2005
based on hardware and history as well as relationships go.
it is safe to say all next gen games will be best played in rank in this order.
also as for any of those game sites. you cannot trust any of those reviews any more.
since the kayne and lynch thing the only reviews i trust are from gamers by gamers.
unless MS has some special proprietary optimization code pulled out of their ***** this is how it is and will be.
Oct 30th, 2013 02:10 PM #15
Richard Leadbetter from Digital Foundry apparently worked in the last 6 months of Sega Saturn Magazine and was giving a positive message about Saturns future
What a name to Lead Better....
SSM always said proudly that they were never pressured into boosting game scores. Can you confirm that this was indeed the case, or was there ever pressure from ‘the powers that be’ to add a few % to a review?
The way around this was that we’d typically run a bad review in the next issue and let other people (eg Sega Power, Games Master or whoever) do it first.
Bad games – even mediocre games - don’t sell magazines, so we were never that upset about it.