Design and Technology Series Video: Targeting and Weapons: http://www.rockstargames.com/newswir...video-tar.html
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Jan 19th, 2012 12:05 PM #16
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Jan 19th, 2012 02:51 PM #17
Wow the animation looks very nice
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Feb 26th, 2012 03:12 PM #18
new weapon video:
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Feb 27th, 2012 06:28 PM #19
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Mar 8th, 2012 04:23 PM #20
Nice .. Deserves a bump.
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Mar 15th, 2012 10:35 PM #21
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Mar 22nd, 2012 02:26 PM #22
some info about the multiplayer (including a little bit of GTAV news): http://xbox360.ign.com/articles/122/1221371p1.html
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Mar 25th, 2012 02:16 PM #23
The Weapons of Max Payne 3: Submachine Guns (New Video, Screens & 360-Degree Renders): http://www.rockstargames.com/newswir...reens-360.html
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Mar 28th, 2012 05:56 PM #24
first look at the multiplayer:
personally, I think the "Bullet Time" is essentially "Dead Eye" from Red Dead Redemption, but the locations look sick!Last edited by nippleholic; May 3rd, 2012 at 12:58 PM.
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Mar 28th, 2012 10:54 PM #25
The MP looks like a lot of fun. I couldn't get into RDR multiplayer at all but this one looks like a blast compared to it. I am curious how the Bullet Time will work in MP though. Seems like a huge advantage over your opponent but they'll also be invoking it against you as well so something has to give.
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Mar 28th, 2012 11:14 PM #26_______________
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Mar 28th, 2012 11:29 PM #27
I actually really enjoyed the RDR multiplayer and if you were to play it, you'll probably get an idea of how Bullet Time (aka Dead Eye) will work.
Unless they totally revamp it from RDR, you'll basically be able to aim a bunch of shots at an opponent and then fire them at a greatly accelerated pace.Last edited by nippleholic; Mar 28th, 2012 at 11:31 PM.
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Apr 12th, 2012 03:05 PM #28
The MP looks awesome. Objective oriented MP makes me hard.
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Apr 12th, 2012 06:58 PM #29
Bullet time video released today:
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Apr 14th, 2012 08:19 PM #30
Sick. Can't wait to get this for PC. Hope they bring out mods like they did for the first one.
Can't wait to play this. I pre-ordered it on Steam and they give you both 1 and 2 for free.Last edited by Supercooled; Apr 15th, 2012 at 09:27 AM.
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