R&D for a new console like XBX and even the XB1S last year isn't cheap, so I really dont feel like leadership is deprecating the value of console gaming as you say. This reminds me of when everyone was so sure that Microsoft was going to sell the Xbox division almost immediately after the XB1 launch.M1GOmigs wrote: ↑Jun 14th, 2017 1:42 pmMy fear is that internally at Microsoft, their leadership has slowly started to deprecate the value of console gaming. Their bread and butter is still obviously in Operating Systems, productivity and enterprise software, and now that they've thrown their hat into the pc and tablet ring, they further move away from spending on software development for the xbox, especially after a few exclusive flops and cancellations.
I feel like we'll just end up seeing more timed exclusives from them unless it's an already popular franchise like Forza, Halo or Gears, and try to hang their hat on the power of their console to get them through this gen
Like I said in the other thread I think the cancellation of Scalebound left a huge hole in the lineup and to a lesser extent the disaster of Fable Legends/Lionhead.
It was clear the focus was on games coming out in the next year, Good AAA games take 2-3 year to develop, I'm willing to bet there is stuff going on the background because they they dont look like a division right now that is phoning it in. They dont need first party studios to create exclusives, there are tons of capable studios "for hire" which is also far less risk. I do wish they would stick it out with some of these franchises a little bit longer. Id love a sequal to Alan Wake or Sunset Overdrive.
Im still a massive Halo fan so Im okay with them pushing that franchise. Id personally like to see them spin off a studio from all the talent of people at 343i and coalition that dont want to work on Gears/Halo anymore.