Those games all benefit from being longstanding games on a platform with BC and are basically considered "games as a service".
Nobody would be playing counterstrike if it was the same iteration of counterstrike that was played 15 years ago. They took the core of the game and made a number of huge improvements with its graphics, matchmaking, and progression systems. Dota 2/LOL literally was just a copy of some user created content in Warcraft 3 that they curated and improved upon. I wouldnt put TF2 in the same league as those other games but it also benefited from some quite a bit of added content and curation, the game that released 10+ years ago is a far cry from the game that is F2P today. These games rely on non-game effecting skins and hats to remain profitable.
This is also a completely different business model then console games which rely on 60$ yearly releases which add a flashy campaign and a few upgrades to the multiplayer game but split the community every year.
Overwatch is interesting because it follows the "games as a service" F2P business model but has a 60$ price tag which it can get away with launching day and date on console (people are used to this business model). I expect as time goes on it will steadily drop its price until it is a F2P game. There is no doubt in my mind that this game will be played for a long time though
Nobody would be playing counterstrike if it was the same iteration of counterstrike that was played 15 years ago. They took the core of the game and made a number of huge improvements with its graphics, matchmaking, and progression systems. Dota 2/LOL literally was just a copy of some user created content in Warcraft 3 that they curated and improved upon. I wouldnt put TF2 in the same league as those other games but it also benefited from some quite a bit of added content and curation, the game that released 10+ years ago is a far cry from the game that is F2P today. These games rely on non-game effecting skins and hats to remain profitable.
This is also a completely different business model then console games which rely on 60$ yearly releases which add a flashy campaign and a few upgrades to the multiplayer game but split the community every year.
Overwatch is interesting because it follows the "games as a service" F2P business model but has a 60$ price tag which it can get away with launching day and date on console (people are used to this business model). I expect as time goes on it will steadily drop its price until it is a F2P game. There is no doubt in my mind that this game will be played for a long time though