You claim that, but then by your logic, are all the old games you play on Steam like Wolfenstein the New Order still relevant in 2016?ReeGee wrote: ↑Jul 30th, 2016 4:02 pmnevermind that I was just playing smash a few weeks ago, but how is it even relevant or a point to this topic that I'm no longer playing WiiU games from 2 years ago that I already put tons of hours in back when those games were relevant? Is it surprising that I moved on from 2 year old games I already played a ton?
you sound super defensive about this game being received poorly when I'm just linking the message that came from other people. Maybe go on reddit and argue whatever your point is with them instead of me?
No kidding. If you read the article and the comments in that thread, crazy Capcom expected this game to sell 2 million by now since the reported the 1.4 a few months back but it didn't even do 100K despite the promotion it got during EVO. On top of that the people who own it and still play it sound really upset and have tons of complaints
I play a bunch of different fighting games. Not just Street Fighter. There are great fighting game series like Guilty Gear Xrd,
and BlazBlue that don't break 1 million in sales and release another upgraded game every year or two.
It is also fairly ignorant that the guy that loves to rant about Street Fighter V and thinks Smash is so great does not even have Street Fighter V.
Super Smash Wii U released over $100 of DLC content. I bought all of the Smash DLC because, to me, it was worth it.
Also Super Smash Wii U's story mode endings amounted to this:
Every character in Super Smash pretty much had no story, and for the endings, it is just a montage of each character striking a bunch of poses and random cuts of them doing
their special moves. 8 to 10 second endings for each character and no spoken dialogue.
The point is, it is not 1992. Peak Street Fighter series popularity was in 1992 when
arcades were a thing in North America. Several other fighting games have
broken Street Fighter II's sales records a long time ago.
Many other fighting games have surpassed the popularity of Street Fighter II if you go by
Franchises: # of games sold
1. Tekken - 48 million
2. Super Smash Bros.- 38 million
3. Mortal Kombat - 37 million
4. Street Fighter - 36 million
5. Soulcalibur - 12 million
Super Smash Bros. Brawl - 13.10 million
Tekken 3 - 8.5 million 
Super Smash Bros. for Nintendo 3DS - 7.04 million
Super Smash Bros. Melee - 8.12 million
Mortal Kombat (2011) - ~7 million (including PC)
Street Fighter II: The World Warriors - 6.3 million
Super Smash Bros. - 5.55 million
Mortal Kombat X - 5 million (2015)
Super Smash Bros. for Wii U - 4.80 million
Street Fighter II Turbo - 4.1 million
http://vgsales.wikia.com/wiki/Best_sell ... ting_games
Notice how great Street Fighter games like Street Fighter IV, Street Fighter III: 3rd Strike,
and none of the Street Fighter Alpha games are on there.
These days the popularity of Arcades is relegated to Japan and Asia only.
Capcom's own reported lifetime sales numbers (last updated June 2016):
http://www.capcom.co.jp/ir/english/fina ... ank06_area
Capcom's fighting games:
Street Fighter II (SNES) 6.3 million units
Street Fighter II Turbo (SNES) 4.1 million units
Street Fighter IV (PS3, 360, DL) 3.4 million units
Marvel vs Capcom 3 (PS3, 360, DL) 2.2 million units
Super Street Fighter II (SNES) 2.0 million units
Super Street Fighter IV (PS3, 360, DL) 1.9 million units
Street Fighter X Tekken (PS3, 360, DL) 1.8 million units
Street Fighter II' Special Champion Edition (MD - Sega Genesis) 1.65 million units
Street Fighter V (PS4, PC) 1.4 million units
Marvel vs Capcom 2 (PS3, 360, DL) 1.4 million units
Ultimate Marvel vs Capcom 3 (PS3, 360, DL) 1.2 million units
Super Street Fighter IV Arcade Edition (PS3, 360, DL) 1.1 million units
Ultra Street Fighter IV (PS3, 360, PC, DL) 1.0 million units
Street Fighter Alpha 3 (PS1) 1.0 million units
The rest of the Street Fighter games including Street Fighter 3: Third Strike, Street Fighter Alpha 1 & 2,
Street Fighter EX, Street Fighter II: The Movie game, etc, failed to sell over 1 million units.