XCOM 2 - PS4/XB1 - September 29, 2016
- Last Updated:
- Jun 7th, 2016 12:11 pm
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- SCORE+2
- UnCeo
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- GVR
- Winkle
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- May 25, 2009
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Looks like they're going more realistic and less cartoon on the character designs this time around. They did state that for the last game they deliberately designed the humans and aliens to look like toy action figures.
"God's in His heaven. All's right with the world." - Robert Browning (1812-1889)
- Ascott
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- Jul 14, 2010
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I don't know about that quote from the article. I liked Enemy Unknown, but compared to the original they cut a lot of stuff out.Jake Solomon and his team at Firaxis did an incredible job with XCOM: Enemy Unknown, bringing Julian Gallop’s classic strategy game back to life
- SpectralMeat
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- May 23, 2008
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- Kitchener, ON
- Winkle
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Compared to the original, the newly relaunched series has fewer features and is relatively dumbed down and more simplified... which isn't necessarily a bad thing as the first two games, UFO Defense and Terror from the Deep were notoriously unforgiving with very steep difficulty curves.
"God's in His heaven. All's right with the world." - Robert Browning (1812-1889)
- LEXX911
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So I guessed this is Dr Shen's daughter. So what happen to Dr. Vahlen? Could she be working for ADVENT?
[IMG]http://im.ziffdavisinternational.com/t/ ... g.1920.jpg[/IMG]
[IMG]http://im.ziffdavisinternational.com/t/ ... g.1920.jpg[/IMG]
- BongoBong
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- Leuven
The base building looks like it may be slightly less in depth where you don't choose what to build and where, but reclaim predetermined rooms in the ship.LEXX911 wrote: ↑So I guessed this is Dr Shen's daughter. So what happen to Dr. Vahlen? Could she be working for ADVENT?
[IMG]http://im.ziffdavisinternational.com/t/ ... g.1920.jpg[/IMG]
The world map/strategic side of things looks like it could be pretty interesting this time around which is nice as it was a bit lacking before I thought.
- Redmask
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- Aug 20, 2009
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I would comment that some of the stuff they cut out (stances for example) were fine in terms of streamlining but I agree that the sequel lacks the depth of the original, there were a few features I really missed. Inventory management within mission, TUs and disembarking should've stayed in. Multiple bases I could go either way on.
- BongoBong
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- Leuven
I don't mind most of what they did with the combat gameplay. TU's and inventory management were great in the originals but the way they did the new ones I find fine as well. For me, my biggest complaint with the combat part of the games was premade maps and no procedural generation, which should be better this time around, and the alien's scattering when coming into view.Redmask wrote: ↑I would comment that some of the stuff they cut out (stances for example) were fine in terms of streamlining but I agree that the sequel lacks the depth of the original, there were a few features I really missed. Inventory management within mission, TUs and disembarking should've stayed in. Multiple bases I could go either way on.
- Redmask
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- Aug 20, 2009
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Yeah the balance of the game was really weird, they almost needed the enemy to do that otherwise you would just annihilate them all. It was frustrating taking your time moving your squad methodically and then the enemy gets an entire free turn while you sit there and twiddle your thumbs. It made running and gunning with bait more of an effective strategy than it should've been.
I forgot about the static maps, good point there.
I forgot about the static maps, good point there.
- SpectralMeat
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I think they've addressed the static map issues in Enemy Unknown but still it was pretty repetitive. Procedural map generation would have been a great thing in that game, not to mention adding replay value.
Steam: SpectralMeat
- Youff1 [OP]
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12-minute gameplay video.
"They're waiting for you Gordon...in the Test Chamber."
- LEXX911
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Totally loving it so far. Can't come soon enough! Love the new music theme with a bit of Mass Effect sound in there. Just perfect for my Mass Effect Mods. LOL.
- LEXX911
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XCOM 2 is delayed until February
[QUOTE]"We’ve set a high bar for the sequel and the entire team has been working hard to make sure we deliver a great follow-up to Enemy Unknown. We just need a little more time to make it the best possible game," the studio wrote. "With XCOM 2, we want to have more depth, more replayability, and more investment in your soldiers and this extension will give us the time we need to deliver on our promise to you."[/QUOTE]
[IMG]http://images.sodahead.com/polls/003925 ... large.jpeg[/IMG]
Disappointed but I'm glad that they aren't to go rush it out like most games nowadays that are so damn buggy and disappointing.
[QUOTE]"We’ve set a high bar for the sequel and the entire team has been working hard to make sure we deliver a great follow-up to Enemy Unknown. We just need a little more time to make it the best possible game," the studio wrote. "With XCOM 2, we want to have more depth, more replayability, and more investment in your soldiers and this extension will give us the time we need to deliver on our promise to you."[/QUOTE]
[IMG]http://images.sodahead.com/polls/003925 ... large.jpeg[/IMG]
Disappointed but I'm glad that they aren't to go rush it out like most games nowadays that are so damn buggy and disappointing.
- LEXX911
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Looking real good.
- Youff1 [OP]
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PS4 and Xbox One versions launching September 6.
"They're waiting for you Gordon...in the Test Chamber."
- Ascott
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Wonder why they're bothering. The last game sold horribly on console.