Have you looked at more than just DF's analysis? I've literally watched about 8 or 9 complete reviews now, as well as read several articles, and DF is the only one that "destroyed" FSR in your words. The portion of the DF analysis that you're referring to (the last 3 minutes) is also using the worst case scenario settings for FSR vs TAAU. That is 1080p at performance settings. That's the lowest setting. Watch some of the other reviews I posted. There's also a KitGuru one I timestamped below that compares FSR to TAAU in Godfall at the same settings. TAAU is slightly sharper, but FSR has the overall better image with much less shimmering. 4K @ Ultra Quality (which is what Forespoken is using) is the highest quality setting. At that setting it actually performs very well with minimal loss to image quality, and is likely preferred to UE4 TAAU at those settings.vonblock wrote: ↑ Digital Foundry did this.
FSR vs UE 4 Temporal upscaling for the same game.
It was a massacre and that was with old school unreal engine 4 Temporal upscaling. Unreal engine 5 is suppose to be much better.
I guess for developer that use an engine without Temporal Upscaling, it's better than nothing....
I think you're kind of overreacting saying FSR is terrible and hoping it doesn't get used. Also the fact that the guy talking about Forespoken said he implemented it extremely quickly, which just shows how convenient and hassle free it can be.