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[Best Buy] PSVR Doom Bundle $267.80 - after price match with Walmart

  • Last Updated:
  • Jul 30th, 2018 1:30 pm
Member
Mar 14, 2011
252 posts
92 upvotes
GTA
I'm sitting on sealed Skyrim bundle until Sony E3 hopefully they give it some spotlight. But even without large announcements it's well made hardware for a reasonable price right now. Oh and used move controllers have ancient batteries from PS3 days that might have been discharged for long periods of time so buyer beware.
Sr. Member
May 5, 2009
605 posts
307 upvotes
Vancouver
With the games out now, the experience PSVR provides and the current sale price I find it is well worth the money for me. Even my wife wants to give it more play time and she's never touched my PS4 since launch. To each their own. Rush of Blood was great into to vr for me and was free with PS Plus and according to my wife, I scream like a little bitch.
Jr. Member
Nov 24, 2016
148 posts
155 upvotes
ph00p wrote:
Jun 9th, 2018 11:36 am
Sony has a TON of unmoved units, stores are getting sick of stocking something that isn't moving, so they're authorizing a pricebreak to try and move some of this before it's dead in the water.
This is not true. The first revision units are gone pretty much everywhere and you would be hard pressed to find a brand new first gen unit at major retailers. Sony produced the 2nd revision units starting with the GT Sport bundle and even those ones are not as easy to find. Now the Skyrim and Doom VR are even newer 2nd revision units. Yes they are doing this sale to move units to increase the user base and be more competitive against other VR headsets, but nothing like because it'll be "dead on the water". PSVR sold over 2 million units in about 1 year.
ph00p wrote:
Jun 9th, 2018 11:36 am
I'm sorry but if you look at the PSVR trickle over the past year, you'll see this isn't a good horse to back, I've been burnt too many times by Sony products that they abandon to get tricked again. PS2 Camera, PS3 Camera and PS Move lolipops and Navigator, PSVita(this one still burns), Wonderbook(I didn't go in on this one but it still fizzled and died), there are more but I don't remember them because they died so fast. I guess you can throw Simuliview into there, that 3DTV tech that allowed splitscreen but with 3D Glasses it allowed both players to have a full screen, that lasted about 2 or 3 games.
You can't compare all the tech that failed in the past and extrapolate to any new tech that comes out. According to your logic, there can never be new tech that will succeed. And VR is not a gimmick like a lot of the products you've listed. VR immerses you into another world and has many applications outside of gaming. Many major companies realizes the potential and was the reason why they've invested so much in this tech.
ph00p wrote:
Jun 9th, 2018 11:36 am
My point is they have a record of this kind of behavior(take a risk let it float a while and then drop it cold) so don't be upset if in 2019's later half you've got hardware that nobody remembers they created.
Sony will support it if they see money can be made from it. For example the PSP was very successful and that's why they made the PSVita. But the Vita came out at a time when smart phones replaced portable gaming affecting sales, and so they stopped pouring money into it.
ph00p wrote:
Jun 9th, 2018 11:36 am
There might be a few PSVR titles at E3, but I doubt anything that will push PSVR into a stage where it has more matured games(less shooting galleries and other basic experiences) and more realized titles. I hope I'm proven wrong on this one, then I'll jump in on the PSVR.
If you want VR to succeed and VR to advance in development, then better not spread doom and gloom, putting doubts in people's minds. That might be the reason the PSVR may fail, because of all the crap people hear on the internet. There can be so many advancements in VR and I really want it to flourish into the holodeck we all dream about.
ph00p wrote:
Jun 9th, 2018 11:36 am
I see that "long" list of games there, few are real AAA and few are well made.
PSVR is still in the early days so yes not much AAA content yet. If we want more we need to show them with our support. When game companies see a larger user base, they will put more money into their game development. But there are lots of great games that are not AAA, and from my own experience, it doesn't take AAA titles to feel the awesomeness VR immersion provides. Simple games like Job Simulator can give a very compelling experience.
Newbie
Aug 10, 2014
47 posts
26 upvotes
Ontario
Got my bundle yesterday from ebgames because i had 100 bucks in credit but i'm returning due to the fact i had motion sickness within 20 minutes of using it and it wouldn't go away for a couple hours.Plus the screen clarity was horrible and pixelated with the pro.Anyone know if ebgames enhanced return policy is still in effect?
Sr. Member
May 5, 2009
605 posts
307 upvotes
Vancouver
AZ2141 wrote:
Jun 9th, 2018 8:23 pm
Got my bundle yesterday from ebgames because i had 100 bucks in credit but i'm returning due to the fact i had motion sickness within 20 minutes of using it and it wouldn't go away for a couple hours.Plus the screen clarity was horrible and pixelated with the pro.Anyone know if ebgames enhanced return policy is still in effect?
People say the more you play the less you get sick. You have to build a tolerance.
Sr. Member
Feb 7, 2008
923 posts
238 upvotes
Mississauga, ON
AZ2141 wrote:
Jun 9th, 2018 8:23 pm
Got my bundle yesterday from ebgames because i had 100 bucks in credit but i'm returning due to the fact i had motion sickness within 20 minutes of using it and it wouldn't go away for a couple hours.Plus the screen clarity was horrible and pixelated with the pro.Anyone know if ebgames enhanced return policy is still in effect?
I thought they didn't accept any returns other than exchange for the same product. I found out when I tried returning the steam Link.
Newbie
Aug 10, 2014
47 posts
26 upvotes
Ontario
l2iceman wrote:
Jun 9th, 2018 8:49 pm
I thought they didn't accept any returns other than exchange for the same product. I found out when I tried returning the steam Link.
If you have a red membership or above they have a enhanced return policy even if its opened they take it back for credit or returned to the original payment method but im not sure if anyone has successfully done it though. The enhanced policy if last i remembered had a certain day count policy deadline also if i can remember.
Last edited by AZ2141 on Jun 9th, 2018 9:01 pm, edited 2 times in total.
Newbie
Aug 10, 2014
47 posts
26 upvotes
Ontario
VancityAcura wrote:
Jun 9th, 2018 8:40 pm
People say the more you play the less you get sick. You have to build a tolerance.
Yea i’m not sure if i want to wait that long plus theres no guarntee it will go away since everyone is different. I just dont want to get stuck with this thing and have to go through the hassle of selling if they don’t refund me. Plus the pixelation is very bad and this is supposed to be the revised headset. Can’t imagine what people with the first headset go through.
Deal Addict
Jan 1, 2002
3235 posts
237 upvotes
AZ2141 wrote:
Jun 9th, 2018 8:59 pm
Yea i’m not sure if i want to wait that long plus theres no guarntee it will go away since everyone is different. I just dont want to get stuck with this thing and have to go through the hassle of selling if they don’t refund me. Plus the pixelation is very bad and this is supposed to be the revised headset. Can’t imagine what people with the first headset go through.
Revised headset? When is that coming out and what does it solve? Pixelation?
Newbie
Aug 10, 2014
47 posts
26 upvotes
Ontario
Rockstead wrote:
Jun 9th, 2018 9:32 pm
Revised headset? When is that coming out and what does it solve? Pixelation?
You do realize there were two headesets and the second was a revision with hdr compatibility right?
Deal Addict
Oct 18, 2016
1306 posts
2110 upvotes
Rockstead wrote:
Jun 9th, 2018 9:32 pm
Revised headset? When is that coming out and what does it solve? Pixelation?

Revised does nothing difference except for QOL changes such as the cables are more organized, do not need to swap hdmi for HDR, and the psvr lets you stick the earphones into the sides for storage.
AZ2141 wrote:
Jun 9th, 2018 8:59 pm
Yea i’m not sure if i want to wait that long plus theres no guarntee it will go away since everyone is different. I just dont want to get stuck with this thing and have to go through the hassle of selling if they don’t refund me. Plus the pixelation is very bad and this is supposed to be the revised headset. Can’t imagine what people with the first headset go through.
Pixelation has nothing to do with the V1 or V2 models of the PSVR. The resolution is sub 1080p, and games aren't powered by higher end systems like rift. If you're basing on fine details, you won't get a clean looking game. One thing is that once you start playing, a lot of the rough edges become unnoticeable. One thing you can also try is to adjust the separation between the eyes in the settings. There's a couple of guides online that try to make help toggle the VR headset for the best experience. If that still doesn't work, then it may not be for you.
Last edited by Hartia0 on Jun 9th, 2018 10:45 pm, edited 1 time in total.
Member
Nov 13, 2014
219 posts
106 upvotes
Westmount, QC
Exactly. The "picture quality" is not any different.
Deal Addict
Oct 18, 2016
1306 posts
2110 upvotes
NoMoneyNoProblems wrote:
Jun 9th, 2018 6:41 pm

PSVR is still in the early days so yes not much AAA content yet. If we want more we need to show them with our support. When game companies see a larger user base, they will put more money into their game development. But there are lots of great games that are not AAA, and from my own experience, it doesn't take AAA titles to feel the awesomeness VR immersion provides. Simple games like Job Simulator can give a very compelling experience.
The great thing is that even though PS4 is in the lead for consoles sold etc etc, they took the risk in VR, while competitors opted not to get into it (yet). Although the headset isn't of the best quality, it's a great entry level for those interested and not wanting to bust out 1000$ just for the headset (going by the release price of the HTC). With ps4 still with 2 - 3 years to go before the next gen I see the support on going since there is interest and it ultimately depends on what they will do when moving on to ps5, compatibility wise.
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User avatar
Mar 1, 2002
6946 posts
2782 upvotes
Toronto
AZ2141 wrote:
Jun 9th, 2018 8:23 pm
Got my bundle yesterday from ebgames because i had 100 bucks in credit but i'm returning due to the fact i had motion sickness within 20 minutes of using it and it wouldn't go away for a couple hours.Plus the screen clarity was horrible and pixelated with the pro.Anyone know if ebgames enhanced return policy is still in effect?
I get motion sickness too with free locomotion games, Doom is probably the worst game to try and get your VR legs. Games like Rec Room, Until Dawn, Job Simulator, Playroom VR are better to ease into things.

Also might look worse if your IPD isn't standard, you can set it manually and see if that helps.
Jr. Member
Nov 24, 2016
148 posts
155 upvotes
AZ2141 wrote:
Jun 9th, 2018 8:23 pm
Got my bundle yesterday from ebgames because i had 100 bucks in credit but i'm returning due to the fact i had motion sickness within 20 minutes of using it and it wouldn't go away for a couple hours.Plus the screen clarity was horrible and pixelated with the pro.Anyone know if ebgames enhanced return policy is still in effect?
When I first started, I had simulation sickness too whenever I played games where I had to walk. But I stuck with it and day after day, I felt better and better. I hope you didn't start with Doom or Skyrim because those are the games that require more established VR legs. Studies have shown that most people are able to adapt, something like 90%.

And Skyrim is actually one of the more pixelated games because of the demand on graphics processing. There are some very good looking games that can show off what the PSVR is actually capable of like Moss (full version), Wipeout Omega, Bound, Eve Valkyrie (full version) to name a few. PSVR actually has a well designed screen with RGB subpixel arrangement but you need to center your eyes right in the center. I can see the screen door effect noticeably on the Vive and Rift, but not on PSVR's screen.

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