Just to jump in on unlocking stuff. I bought this game in mid-December for my 8 yr old Star Wars crackhead son (I take full responsibility) for play on our Xbox One X. He loves it, I haven't had the time to play it much myself. Now I'm not a deadbeat parent who lets their kid play 20-30hrs a week. He likely averaged 6hr a week since getting it, maybe a bit more over the holidays. He's managed to unlock all the hero's and ships, and it appears he's stacked quite a few decent star cards. I haven't looked at it close, but this assumption that it takes "thousands" of hours to unlock, seems a bit much. The Xbox is in our living room, so we manage when he plays. Anyway, the game looks incredible on 4K on my new 65" Sony. I enjoy watching him play, and I cry a little inside as I realize he can now kick my a$$ at FPS on the Xbox.....when I get this kid on PC though (with my mouse and KB), he's getting schooled!
- Last Updated:
- Mar 17th, 2018 10:15 am
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- SCORE+2
- WiseOx
- Deal Addict
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- Mar 19, 2004
- 1091 posts
- 162 upvotes
- Bryson
- Deal Addict
- May 9, 2007
- 1397 posts
- 451 upvotes
Unlocking All Current Content in 'Star Wars Battlefront II' Takes 4,528 Hours or $2,100
https://www.rollingstone.com/glixel/new ... ii-w511845
This fellow posted a video just over a week ago claiming how he spent $100 dollars and 800 hours and he's just only unlocked a 1/4 of the content!! It will take the average person 2 years just to reach 800 hours played. That is just ridiculous!!
https://battlefront-forums.ea.com/discu ... t-unlocked
https://www.rollingstone.com/glixel/new ... ii-w511845
This fellow posted a video just over a week ago claiming how he spent $100 dollars and 800 hours and he's just only unlocked a 1/4 of the content!! It will take the average person 2 years just to reach 800 hours played. That is just ridiculous!!
https://battlefront-forums.ea.com/discu ... t-unlocked
- deeznuts [OP]
- Sr. Member
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- Nov 27, 2003
- 954 posts
- 398 upvotes
Just watched the first 4mins, will watch the rest... good post!Bryson wrote: ↑ Unlocking All Current Content in 'Star Wars Battlefront II' Takes 4,528 Hours or $2,100
https://www.rollingstone.com/glixel/new ... ii-w511845
This fellow posted a video just over a week ago claiming how he spent $100 dollars and 800 hours and he's just only unlocked a 1/4 of the content!! It will take the average person 2 years just to reach 800 hours played. That is just ridiculous!!
Yeah, I'm just focusing on one Trooper type (Officer), and it seems like pretty slow going. I have unlocked most of the heroes, but not a lot of decent Star Cards for them. I think this will probably frustrate me in the long term.
But, for the short term, after a weekend of pretty steady play, I would say it's $30 well spent, for the only Star Wars option out there right now.
- raspeed
- Deal Fanatic
- Aug 12, 2006
- 6615 posts
- 2711 upvotes
- Canada
I have all the characters unlocked and I've spent maybe 20 hours on the game.
The rest of the upgrades/weapon tweaks you grind for are just like most FPS games.
"Fake hate"
The rest of the upgrades/weapon tweaks you grind for are just like most FPS games.
"Fake hate"
- kevdanga
- Deal Addict
- Oct 8, 2012
- 1534 posts
- 589 upvotes
- TBD
I thought the campaign was great. Granted anything would've been better than BF1 but I actually enjoyed the campaign on this one.
- deeznuts [OP]
- Sr. Member
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- Nov 27, 2003
- 954 posts
- 398 upvotes
The weapons grind definitely seem more grindy than COD. The amount of time it takes to get new weapons and mods, in my view, is unreasonably long.
I decided to go the officer route, and to snag the arguably OP Blurrg (with Reduced Recoil, and Extra burst) and it was painful getting those kills... so many assists, with nothing to show for it. It got better when I switched off of turret (which was stealing a lot of my kills from the weapon), but still a slog.
And the kicker is, after spending a weekend of getting the weapon load out that I want, is that it may be nerfed / rebalanced, etc. (for all I know it may already have been). If this happens, you will not get any compensation for a weapon that you may no longer want to use. Hours wasted.
But re-balancing is a necessary thing. So maybe make the task of unlocking these things easier / quicker. I would suggest either reducing the number of kills required, or include kill assists as part of the grind. Let more people access the weapons that they want to use and have fun.
All that said, still worth $30.

- Bryson
- Deal Addict
- May 9, 2007
- 1397 posts
- 451 upvotes
LOL! Characters originally cost 60K credits to unlock. It was this "Fake hate" that got EA to reduce the price down to 15K so those 20 hours to unlock your poor little Vader would have taken you 80 hours! Also unlocking the characters is NOT the hard part. It's the thousands of hours of grinding it's going to take you to unlock and upgrade all the weapons because you're going to get your ass handed to you by people with Purple star cards! Ain't nobody got time for that! Good luck and have fun!
Back in my day *grampa voice* we'd hope onto a server of Quake or Unreal Tournament and the deciding factor was each players skill, not the thousands of hours he no lifed into the game or because he used daddy's credit card!
- raspeed
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- Aug 12, 2006
- 6615 posts
- 2711 upvotes
- Canada
I got tired of Quake and all those old FPS because there was nothing to work for. It's like complaining that Monster Hunter World doesn't give you ever armor set and weapon out of the box.
Are you going to rip in to Rare? Cause they are doing the same with Sea of Thieves.
But hey, keep playing the angry neckbeard card and calling out kiddies with daddies credit card because someone doesn't agree with you.
"Fake hate"
Are you going to rip in to Rare? Cause they are doing the same with Sea of Thieves.
But hey, keep playing the angry neckbeard card and calling out kiddies with daddies credit card because someone doesn't agree with you.
"Fake hate"
- raspeed
- Deal Fanatic
- Aug 12, 2006
- 6615 posts
- 2711 upvotes
- Canada
... and yes, your whining resulted in Vader being cheap. So cheap, it was hardly worth locking him because you had him unlocked after playing a few rounds. It was almost pointless. "LOL"
No, they just installed aimbots and lag switches.
Last edited by raspeed on Feb 14th, 2018 11:45 am, edited 1 time in total.
- Redmask
- Moderator
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- Aug 20, 2009
- 8089 posts
- 3023 upvotes
- Grimsby
I think its just different perspectives. I work all day, gaming is a hobby to me. I don't want to "work" in my games, I want to have fun. Some people find it fun to grind for things and others don't. To me grinding for the sake of it is just busywork and I don't get any fulfillment out of it. Maybe you do and I'm not judging that perspective, fun and value are subjective after all.I got tired of Quake and all those old FPS because there was nothing to work for.
I'm not a fan of Sea of Thieves adding cosmetics 3 months after the fact (to escape those pesky reviewers) but at least they are truly optional and do not impact gameplay.
- SpicYMchaggis
- Deal Fanatic
- Dec 12, 2006
- 5488 posts
- 1136 upvotes
- calgary
I'm not against progression systems or microtransactions anything like that, I've actually even been on record here defending the practice when its done properly but when you include random skill/damage boosts to that progression system in a PVP game and than tie that into lootbox style microtransactions I take serious objection.
It gives an unfair advantage to people who either spend countless hours working to get those things or who drop big money which as someone who doesnt have the time to commit to these things nor wants to waste my money on something like that just causes me to skip games like this.
They took out the ability to purchase these lootboxes as some sort of attempt to recoup the bad PR around this but in my opinion that doesn't make the situation any better as its still rewards the people who have the time and desire to grind for hours on end.
It gives an unfair advantage to people who either spend countless hours working to get those things or who drop big money which as someone who doesnt have the time to commit to these things nor wants to waste my money on something like that just causes me to skip games like this.
They took out the ability to purchase these lootboxes as some sort of attempt to recoup the bad PR around this but in my opinion that doesn't make the situation any better as its still rewards the people who have the time and desire to grind for hours on end.
- Redmask
- Moderator
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- Aug 20, 2009
- 8089 posts
- 3023 upvotes
- Grimsby
Agreed, well said.SpicYMchaggis wrote: ↑ I'm not against progression systems or microtransactions anything like that, I've actually even been on record here defending the practice when its done properly but when you include random skill/damage boosts to that progression system in a PVP game and than tie that into lootbox style microtransactions I take serious objection.
It gives an unfair advantage to people who either spend countless hours working to get those things or who drop big money which as someone who doesnt have the time to commit to these things nor wants to waste my money on something like that just causes me to skip games like this.
- raspeed
- Deal Fanatic
- Aug 12, 2006
- 6615 posts
- 2711 upvotes
- Canada
What people fail to see is that "grinding" changes the way you play. To unlock a specific achievement, a specific weapon or a specific tweak, you need to perhaps play a different way.Redmask wrote: ↑ I think its just different perspectives. I work all day, gaming is a hobby to me. I don't want to "work" in my games, I want to have fun. Some people find it fun to grind for things and others don't. To me grinding for the sake of it is just busywork and I don't get any fulfillment out of it. Maybe you do and I'm not judging that perspective, fun and value are subjective after all.
You run a different loadout, a different weapon, or try to get kills in different ways (say 50 grenade kills).
Back in the "grandpa" day you fell in to a lull. I can best improve my "KDR" by running the best most optimized loadout every match out of the box.
It's one element of the grind that people don't realize or gloss over, is that it increases variety in the way you play it.
- Redmask
- Moderator
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- Aug 20, 2009
- 8089 posts
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- Grimsby
Fair enough but I don't see how that justifies monetizing them in such an obnoxious way as EA did in this game. I also feel like people get that experience just through playing the game normally and learning what works and what doesn't. Devs also force people to change up their play styles with patches that change whats "optimal" all the time.
But anyway I know I'm in the minority, most people like progression systems and hey done properly, I do too. I just don't like how EA handled this whole situation.
But anyway I know I'm in the minority, most people like progression systems and hey done properly, I do too. I just don't like how EA handled this whole situation.
- ReeGee
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- Oct 23, 2004
- 8109 posts
- 4746 upvotes
- Toronto
This was always the major issue, not the locked characters. The locked characters were just an extra annoyance on top of the bigger issueSpicYMchaggis wrote: ↑ but when you include random skill/damage boosts to that progression system in a PVP game and than tie that into lootbox style microtransactions I take serious objection.
It gives an unfair advantage to people who either spend countless hours working to get those things or who drop big money which as someone who doesnt have the time to commit to these things nor wants to waste my money on something like that just causes me to skip games like this.
- dreaderus
- Deal Addict
- Jan 11, 2007
- 3281 posts
- 437 upvotes
- Mississauga
I got a copy of this on amazon for $25 we'l give it a try